![]() ![]() ![]() I'm very nice, so feel free to reach out to me for whatever you need help with. Q&A are always welcome either on this thread, or via PM. Because I'm old and remember how it's supposed to run. ![]() I've gone to great lengths to make up a 100% accurate configuration that produces smooth gameplay, usable mouse sensitivity, actual OP元 stereo and phase-shift stereo SFX in-game and a load of other things that recreate the way it ran on my 486 DX2/50 back in the day. They all use bog-standard DOSBox configs, an ancient build of DOSBox and horrible video and sound settings. They'll need to replace with your public IP address, you can find this via, or by checking your router's web interface.What grinds my gears is that basically every re-release of the DOS versions of Doom are bundled badly. Players wishing to join the Deathmatch from beyond your network, meanwhile, should run: chocolate-doom -connect Hosting a Deathmatch is as simple as this command: chocolate-doom -server -privateserver -deathmatchĪnyone on the same network as you can connect to the Deathmatch by running Chocolate Doom as explained above, appending the -autojoin switch: chocolate-doom -WAD DOOM1.WAD -autojoin Our guide to port forwarding may help here. ![]() Before proceeding, ensure that UDP port 2342 is open on all players' routers and/or firewall. Whichever multiplayer option you take, one computer must act as the server to host the game. However, simplicity (and trouble-free play) dictates that all Deathmatch players should be running Chocolate Doom, and the same WAD file, before starting. Internet and local network play are both possible with Chocolate Doom. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |